Ultimate Fantasy Football League Commissioner Guide: Part 2 – League Settings

If you missed Part 1 you can find it here.

Welcome back to Part 2 of the Ultimate Fantasy Football League Commissioner Guide (insert echoey over-hyped announcer filter)!  Today I discuss some common, and not so common, league settings that you can use to build the structure of your fantasy season. Now that we have the league size and type decided, let us start with the rosters.

Roster Terms

The roster can be composed of any number of players.  The most common lineups will consist of around 8 starters and 6 bench players.  There is obviously a lot of wiggle room as I have seen leagues that follow the NFL roster sizes of 90 players.  So it really depends on how in-depth you want your league to be. Typical leagues will also follow a traditional roster composition as follows:

1 QB – Quarterback

2 WR- Wide Receiver

2 RB- Running Back

1 TE- Tight End

1 FLEX- this can be either a QB, WR, RB, or TE depending on your league

1 K- Kicker

1 D/ST- Team Defense/Special Teams

6 Bench Spots (filled by any of the positions)

Some leagues will substitute the FLEX position for an additional WR but the FLEX is becoming a much more widely used roster spot.  The old standard was the additional WR but as I mentioned fantasy football is all about customization and you can set up whatever roster composition you want.  This also includes individual defensive players (IDPs).


Scoring, much like roster composition, is the backbone of your league.  In general, teams get points for yards, touchdowns, and sometimes catches.  You can even expand this to include completed passes, kick return yards, tackles and much more.  Kickers and defenses are scored on making field goals and on points given up. A recent trend in the fantasy world is what is known as points per reception, or PPR.  This will give any player that is credited with a reception a points boost. Half-point PPR is the new default standard for Yahoo and, in my personal opinion, is the best format in fantasy.  I have experienced non-PPR and full-point PPR, both are good formats but fall short of the sweet spot that half-point PPR offers. It allows players with high target numbers (passes thrown at a specific player) to hold more value in fantasy because of the higher reception totals.  This makes dual-threat RBs much more valuable because not only do the rush but they can catch. Le’Veon Bell and David Johnson are great PPR backs and this is why they are routinely picked in the 1st round.

What follows is a typical scoring system:

Each reception: 0.5 points
Every 25 passing yards: 1 point
Each passing TD: 4 points
Each interception thrown: -1 points
Every 10 rushing yards: 1 point
Each rushing TD: 6 points
Every 10 receiving yards: 1 point
Each receiving TD: 6 points
Each return TD: 6 points
Each Off Fumble Ret TD: 6 points

Keeping with the theme that we have established about fantasy football there is a wide-array of scoring options and this is only one way to handle it.  There are some leagues that try to keep points down making scores resemble actual football scores and then there are leagues with weekly scores in the 300-400 range.  It is all about what you want as a commissioner. So play around with new ideas and scoring. This will conclude Part 2 of our look at fantasy football. In the next section, I will discuss the different draft types (snake, traditional and auction in particular).  We will see you on the next one and until then, have a wonderful day.

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